some of the Tools used
The existence in the world can sometimes distract from what is most interesting in it: itself.
Directing attention to what is already there is the strongest tool to generate content for my works.
Now, I'd like to ask you to move your right toes, three times.
Even if you did not do that, the exercise did put your attention to something outside the realm of what is on this screen, thereby extending the work in different domains and realities.
Role-playing is the taking on of roles, which allows one to act out of his/her everyday life. The photographer, or the journalist can go places and take pictures of people, or ask them questions. The homeless can sit on the ground any time. The blind are helped through the intersection.
Fictional roles work just as well. For example, a group of ten can take on the role of being the "Top 10 contestants of a non-existent exotic country's geography competition, attending the award ceremony". These contestants can be us.
As mentioned in the research dossier, role-playing is a great alibi for interaction, as well as a tool to contextualise the work and shape it's reality.
Every domain of thought that is not finitely declared can be populated with rules.
For example if we extend a board-game by expanding the territory of the rules governing it over the premises of the board itself, and onto the outside world, the outside world becomes readable in the laws of the board-game - making any game a potential model to describe the entire world.
Rules offer focus and mechanics, they are easy to apply and to engage with.
With the aid of headphones and media players, what is perceived becomes narrated.
This narration treats the real world as a part of a fictional one.
Museum guides, instruction tapes, GPS machines operate on secret fiction, without them ever knowing of it.
A: There was once a bird...
B: ...who was flying very fast...
A: ...yes, and one day she was flying so fast...
C: ...that she could not find the way home...
B: ...so she asked the help of...
There is never only one story to tell. Within each experience, a multitude of inner and mutual narratives arise. When we tell them to ourselves and to one another, we are creating our own stories.
Inanimate objects can transform, just as people. Tools can loose their everyday function, becoming tools for the magical. Objects merge with their users, creating collaborative actions, and a synergic entity. Objects alter our behaviour, thus becoming a gateway for human transformation.
The person carrying something big and heavy. In order for the person to even progress, he has to interact with other pedestrians, and find the best route and direction to take. For that, he sees his surroundings in a new light.
There is no such thing as a useless object. If not obvious, it's usefulness must be sought out elsewhere. Usefulness shifts, but does not disappear.